The three images below were rendered through hardware (DirectX StandardFX.fx).
Las tres imágenes inferiores fueron renderizadas por hardware (DirectX StandardFX.fx).
Man: triangles 3070, polygons 1716. Color, normals and specular maps done in ZBrush y Photoshop.
Creep: triangles 2348, polygons 1262. Color, normals and specular maps done in ZBrush y Photoshop.
Spider: triangles 1446, polygons 736. Color, normals and specular maps done in ZBrush y Photoshop.

Mutant: The three images below were rendered through hardware in 3d Max (DirectX StandardFX.fx)
The character consists of 3024 triangles, 1572 polygons. It has color, normal, cavity and specular maps; all done in ZBrush and retouched with Photoshop.

Mutante: las tres imágenes inferiores fueron renderizadas por hardware en 3d Max (DirectX StandardFX.fx)
El personaje consta de 3024 triángulos, 1572 polígonos. Tiene mapas de color, normales, cavidad y brillo; todos realizados en ZBrush y retocados con Photoshop.

Woman and guardian: The images on the left were rendered through hardware in 3d Max (DirectX StandardFX.fx).
Woman: it consists 2758 triangles, 1525 polygons. It has It has color, normal, cavity and specular maps; all done in ZBrush and retouched with Photoshop; under it there is a sample of these and the unwrap.
Guardian: it consists 2872 triangles, 1534 polygons. It has It has color, normal and specular maps; all done in ZBrush and Body Paint 3d.

Mujer y Guardián: las imágenes a la izquierda fueron renderizadas por hardware en 3d Max (DirectX StandardFX.fx)
Mujer: consta de 2758 triángulos, 1525 polágonos. Tiene mapas de color, normales y brillo; todos realizados en ZBrush y retocados con Photoshop; debajo hay una muestra de ellos y del unwrap.
Guardián: consta de 2872 triángulos 1534 polágonos. Tiene mapas de color, normales y brillo; todos realizados en ZBrush y Body Paint 3d.

Woman: The images on the left were rendered through hardware in 3d Max (DirectX StandardFX.fx)
It consists of  2960 triangles, 1653 polygons. It has color, normal and specular maps; all done in ZBrush and retouched with Photoshop.

Mujer: las imágenes a la izquierda fueron renderizadas por hardware en 3d Max (DirectX StandardFX.fx)
Consta de 2960 triángulos 1653 polígonos. Tiene mapas de color, normales y brillo; todos realizados en ZBrush y retocados con Photoshop.

The images were rendered with hardware  rendering ( DirectX StandardFX.fx)
In both, color, normal and specular maps were used.
Tengu: triangles 3554, Polygons 1531
Man: triangles 2713, polygons1963.

Las imágenes fueron renderizadas con hardware rendering ( DirectX StandardFX.fx)
Tengu: triángulos 3554  Polígonos 1531
Hombre: triángulos 2713 polígonos 1963
en ambos se usaron mapas de color, normales y brillo.

Kick: hardware rendering, triangles 1660, polygons 932; color map made in Body Paint 3d.

Yoyo Girl: hardware  rendering
Triangles 1768, polygons 1012
Color map made in Body Paint 3d.

Three indians: all maps made with ZBrush and Photoshop.
Eagle: triangles 1004 polygons 504
Cat: triangles 920 polygons 497
Turtle: triangles 976 polygons 491

Guard: hardware  rendering.
Triangles 1814, polygons 970.
Color map made in ZBrush y Photoshop.

Bugs: all characters made with between 272 and 468 polygons,
all maps made with Deep Paint 3d.

Hare: hardware  rendering; triangles 934, polygons 468.